Bit Che > Bugs & Feature Requests
[Old] - Bit Che 2.0 Release Candidate 4 - Build 35
chip!:
--- Quote from: Bovski on November 06, 2012, 09:58:11 am ---Did you build in the "special.exe" if not where does it go or does it need to be put into every script folder?
and do we use
--- Code: ---pwd=1
version=2
special=1
[login]
failed=Click to Login
failed2=@home/login
[home]
1=http://Webop.me
2=http://Webop.me.proxy.piratenpartij.nl
[profiles]
all=/torrents?terms=%SEARCH%&area[]=name&mode=and
[special]
page=@home/
post=@home/login
csrf_test_name
--- End code ---
--- End quote ---
Oh, I havent got to the Special Login Tool yet..
but, I think its currently set to be in %APPDIR%\scripts\special.exe
and
--- Quote ---[script]
pwd=1
version=2
special=1
--- End quote ---
no [login] or [special] for those scripts.
I think there is a good chance it will work on Build 27 but we can test and I'll update accordingly.
I'm not sure I can bake in "special.exe" since it uses special Internet Explorer references but that would be nice too.
chip!:
i just did a quick test, but looks like Special Login Tool is not working.. I will have to do more testing (and/or fix) tomorrow.
Bovski:
Just wondering if it was the @home the special tool I used worked on the script for 1.60 but not on 2.0 RC1
--- Code: ---[special]
page=@home/
post=@home/login
--- End code ---
chip!:
--- Quote from: Bovski on November 07, 2012, 03:21:51 am ---Just wondering if it was the @home the special tool I used worked on the script for 1.60 but not on 2.0 RC1
--- Code: ---[special]
page=@home/
post=@home/login
--- End code ---
--- End quote ---
when special=1 flag is set in [script], no other .INI sections are needed. EDIT: not true, 1.0: [special] page= and 2.0 [login] login= is required.
the tool for 1.60 should "work" for 2.0 -- BUT -- how it is launched and the parameters I guess are incorrect with 2.0 RC1, so I have to take a look at it tonight. Possibly just incorporate special.exe into bit_che.exe instead of fixing whatever problem is currently there.
also note, @home can only be used inside the script code execution [code1] since its the engine itself that interrupts and translates.. but i can make changes if we need @home used elsewhere in the script config?
chip!:
looking at this now.. looks like special.exe does require:
--- Code: ---[special]
page=the page
--- End code ---
... looking into this more.
problem is special.exe requires a bunch of dependencies and I'm not sure I can come up with work arounds in order to incorporate directly with bit_che.exe... :-\
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