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Messages - ryantyler

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Gaming / No, the PS5 and XSX will not run at 4K with 120Hz.!!!
« on: January 22, 2020, 09:25:55 pm »
So Microsoft & Sony are talking big about their new consoles and bringing high refresh rate gaming to their new machines.

This will not happen.

Why? Because Xbox's and PS5's main market are living room consoles. They are connected to TV's, and there are very, very, very few TV's on the market that can output at greater than 60Hz.

To suggest MS & Sony will make a serious effort to support 120Hz as a standard for their games is a little ludicrous. They will make 4K a standard (which I expect to get breached halfway through the generation, set a remind me if you don't believe me) and try to target 60Hz, though 30 will become the baseline once again for the usual 3rd person games etc.fedloan irs.gov easybib

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General Discussion / Have I done something right??????
« on: January 22, 2020, 09:15:22 pm »
Basic PC info- 780i Mobo,2x8800GT graphics cards in SLI mode. All Nvidia. etc. Vista Ultimate 64 bit. Q6600 Processor. 4MB mem
Always wondered why I couldnt quite get up the score card  on Futuremark Advantage, usually in the 9,700 3D Mark region.

Tonight I made some changes.
Enter setup at start. Have always had HPET enabled (High Precision Event Timer) and APIC disabled(Advance Programmable Interupt Controller).
HPET is a timing hardware for Multimedia and other time sensitive applications. If disabled the APIC timer is used.

So.! disabled HPET,enabled APIC.  Much quicker response and better graphics, my score on Futuremark increased to over 11,000

Fastest CPU mark is 31,669 and mine was29,004
Unfortuneatly  on graphics I felll well short. 9869 compared to 44,930.
Considering they were pro`s  with 965 extreme edition CPU andGTX295 GPU and usps trackingshowbox
only 2MB Memory . ;D

So, never mind the big boys. Why is there such a difference between APIC and HPET?  i`m still learning.lol
Can some of you computer folk add some help. tks
cheers

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General Discussion / Adreno GPU architecture details (vs. Mali)
« on: January 20, 2020, 03:25:58 am »
I'm trying to research the actual architecture of the Adreno GPUs (specifically the Adreno 540) to figure out what kinds of techniques to avoid and which to lean on, and I'm finding surprisingly little details available on the internet.

I'm familiar with the PowerVR architecture, and Realtime Rendering has a great write-up of the internals of the Mali GPUs, but I can't see anything specific to the Adreno chips. I'm guessing they're tile-based since they're mobile GPUs, but that's as far as I've got.
https://19216811.cam/ https://xender.vip/ https://testmyspeed.onl/

To be clear, I'm not looking for specs or speed comparisons, but details of immediate vs. tiled, how it handles discard, HiZ, partial renders, resolves, etc.

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